EARTH
9Elemental HERO Nebula Neos
Archetype:
Elemental HERO
ATK:
3000
DEF:
2500
View:
9248
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
Elemental HERO Nebula Neos — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 51 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Removal/Negation, Recovery/Recursion
Why it scores here
Nebula Neos is a board-reset Fusion whose value comes from its effects, not its 3000 ATK. Its summon needs three named HERO monsters on the field, which 97 percent of the sampled decks already run alongside it, so it is reliably reachable but not live from hand. On summon it draws a variable number of cards and negates one face-up card, and its once-per-turn End Phase effect can banish the whole field, which is the main interaction value. The combo sample is only 4 boards with an average power index of 35 and no structural role, so the high ATK and the Heroic deck count earn almost no points on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Summon needs Neos, Grand Mole and Dark Panther on the field, present in 97 percent, 94 percent and 93.5 percent of 400 decks, but it never appears as a starter or searched card in combos (verified, observed). |
| Combo & Conversion | 30 | Appears in 4 combos with an average power index of 35, no role in any example, and board summaries with no end monsters or boss monsters (observed). |
| Resource Economy | 60 | Draw count equals the opponent's field count, which is variable and can be strong, but example boards show netCardAdvantage of 0 (verified text, observed). |
| Effect & Interaction | 72 | On-summon negate plus a once-per-turn End Phase banish of all field cards gives strong, hard-to-play-around board interaction; the wipe also hits the owner's board (verified text, inferred). |
| Material Utility | 12 | Shuffled back to the Extra Deck as a cost, with no material appearances in combos; a poor material body (verified text, observed material role 0). |
| Resilience & Flexibility | 45 | Summon depends on three specific on-field monsters, and only the on-summon negate is a clear interaction; end-phase timing is moderately resilient (inferred from text). |
| Deck-Building Efficiency | 60 | A single Extra Deck copy run in 400 of 400 decks, with its requirements inside the HERO shell, so the slot cost is modest but the monsters it needs restrict the build (observed, inferred). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 53, Deck ≈ 51, Meta = provisional. Modifiers: Named-material restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Board reset: the End Phase banish-all can clear an opposing board in one activation
- On-summon negate gives immediate interaction
- Live in 400 of 400 sampled decks, with the three required partners present in most of them
- Draw scales with the opponent's board
Weaknesses
- Not live from hand: it needs three specific monsters already on the field
- Low combo structure: appears in 4 boards and never as a starter, material or payoff
- Banish-all also removes the owner's own field
- Material value is near zero because it returns to the Extra Deck
Counters / choke points
- Board interaction that removes one of the three required monsters before the summon
- Negation of the summon effect or the on-summon trigger
- Opponent keeping a small board so the draw and wipe are weak
Best use
Boss/End-board with on-summon negate and optional board reset. Decks: Heroic, Neo-Spacian. Suggested copies: 1.
Evidence & gaps
- Verified: Summon requires shuffling Neos, Grand Mole and Dark Panther from the field into the Deck; On-summon draw equals opponent's controlled cards, then negate one face-up card; Once per turn End Phase shuffle to Extra Deck and banish all field cards face-down; Legal in TCG, OCG and MasterDuel
- Observed: Partner co-occurrence: Neos 97 percent, Grand Mole 94 percent, Dark Panther 93.5 percent across 400 decks; Single copy in 392 of 400 decks; Appears in 4 combos with average power index 35 and no role in any example
- Inferred: Board wipe is a strong late-game reset but self-hitting for the owner; Summon is a practical route only when the three partners are already on field; Negation is a one-shot on-summon effect rather than a repeatable answer
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo sample is only 4 boards, so structural conclusions are thin no official rulings supplied for the banish-all interaction with negation






